if SERVER then return end zclib = zclib or {} zclib.HUD = zclib.HUD or {} // Returns the angles which makes the hud look at the players view pos function zclib.HUD.GetLookAngles() local ang = Angle(0, LocalPlayer():EyeAngles().y - 90, 90) if LocalPlayer():InVehicle() then local veh = LocalPlayer():GetVehicle() if IsValid(veh) then local _, vang = veh:GetVehicleViewPosition(0) ang = Angle(0, vang.y - 90, 90) end end return ang end