if SERVER then AddCSLuaFile( "shared.lua" ) resource.AddFile("models/arleitiss/riotshield/shield.mdl") resource.AddFile("models/arleitiss/riotshield/shield.dx80.vtx") resource.AddFile("models/arleitiss/riotshield/shield.dx90.vtx") resource.AddFile("models/arleitiss/riotshield/shield.phy") resource.AddFile("models/arleitiss/riotshield/shield.sw.vtx") resource.AddFile("models/arleitiss/riotshield/shield.vvd") resource.AddFile("materials/arleitiss/riotshield/riot_metal.vmt") resource.AddFile("materials/arleitiss/riotshield/riot_metal_bump.vtf") resource.AddFile("materials/arleitiss/riotshield/shield_cloth.vmt") resource.AddFile("materials/arleitiss/riotshield/shield_edges.vmt") resource.AddFile("materials/arleitiss/riotshield/shield_glass.vmt") resource.AddFile("materials/arleitiss/riotshield/shield_grip.vmt") resource.AddFile("materials/arleitiss/riotshield/shield_gripbump.vtf") end if (CLIENT) then SWEP.PrintName = "Riot Shield" SWEP.Category = "Mr Ibizza" SWEP.Slot = 3 SWEP.SlotPos = 1 SWEP.DrawAmmo = false SWEP.DrawCrosshair = false SWEP.Author = "Mr Ibizza" SWEP.Contact = "Via Steam PM" SWEP.Purpose = "'I can dodge bullets? No.' -Sinavestos" end SWEP.HoldType = "slam" SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.ViewModelFOV = 62 SWEP.ViewModelFlip = false SWEP.AnimPrefix = "rpg" SWEP.Primary.Damage = 0 SWEP.Primary.ClipSize = -1 SWEP.Primary.DefaultClip = -1 SWEP.Primary.Automatic = true SWEP.Primary.Delay = 1.1 SWEP.Primary.Ammo = "none" SWEP.Primary.ClipSize = -1 SWEP.Primary.DefaultClip = 1 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "none" SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = 1 SWEP.Secondary.Automatic = true SWEP.Secondary.Ammo = "none" SWEP.WorldModel = "models/arleitiss/riotshield/shield.mdl" SWEP.ViewModel = "" function SWEP:Deploy() if SERVER then if IsValid(self.ent) then return end self:SetNoDraw(true) self.ent = ents.Create("prop_physics") self.ent:SetModel("models/arleitiss/riotshield/shield.mdl") self.ent:SetPos(self.Owner:GetPos() + Vector(10,0,15) + (self.Owner:GetForward()*25)) self.ent:SetAngles(Angle(0,self.Owner:EyeAngles().y,self.Owner:EyeAngles().r)) self.ent:SetParent(self.Owner) self.ent:Fire("SetParentAttachmentMaintainOffset", "eyes", 0.01) self.ent:SetCollisionGroup( COLLISION_GROUP_WORLD ) self.ent:Spawn() self.ent:Activate() end return true end function SWEP:PrimaryAttack() end function SWEP:Holster() if SERVER then if not IsValid(self.ent) then return end self.ent:Remove() end return true end function SWEP:OnDrop() if SERVER then self:SetColor(Color(255,255,255,255)) if not IsValid(self.ent) then return end self.ent:Remove() end end function SWEP:OnRemove() if SERVER then self:SetColor(Color(255,255,255,255)) if not IsValid(self.ent) then return end self.ent:Remove() end end