AddCSLuaFile() ---Galima--- sound.Add({ name = "mw19.sbeta.fire.first", channel = CHAN_WEAPON, volume = 1, pitch = {80,110}, sound = {"viper/weapons/sbeta/weap_sbeta_fire_first_plr_01.ogg", "viper/weapons/sbeta/weap_sbeta_fire_first_plr_02.ogg", "viper/weapons/sbeta/weap_sbeta_fire_first_plr_03.ogg", "viper/weapons/sbeta/weap_sbeta_fire_first_plr_04.ogg", "viper/weapons/sbeta/weap_sbeta_fire_first_plr_05.ogg", "viper/weapons/sbeta/weap_sbeta_fire_first_plr_06.ogg" } }) sound.Add({ name = "mw19.sbeta.fire", channel = CHAN_WEAPON, level = 140, volume = 1, pitch = {80,110}, sound = "^viper/weapons/sbeta/weap_sbeta_fire_plr_01.wav" }) sound.Add({ name = "mw19.sbeta.fire.s", channel = CHAN_WEAPON, level = SNDLVL_GUNFIRE, volume = 1, pitch = {80,110}, sound = {"viper/weapons/sbeta/weap_sbeta_sup_plr_01.ogg"} }) sound.Add({ name = "wfoly_plr_sn_sbeta_raise_01", channel = CHAN_WPNFOLEY +1, volume = 1, sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_raise_up.ogg"} }) sound.Add({ name = "wfoly_plr_sn_sbeta_raise_02", channel = CHAN_WPNFOLEY +2, volume = 2, sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_raise_settle.ogg"} }) sound.Add({ name = "wfoly_plr_sn_sbeta_drop_01", channel = CHAN_WPNFOLEY +1, volume = 1, sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_drop_start.ogg"} }) sound.Add({ name = "wfoly_plr_sn_sbeta_drop_02", channel = CHAN_WPNFOLEY +2, volume = 1, sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_drop_down.ogg"} }) sound.Add({ name = "weap_sn_sbeta_ads_up", channel = CHAN_WPNFOLEY +20, volume = 1, sound = {"viper/weapons/sbeta/wfoly_sn_sbeta_ads_up.ogg"} }) sound.Add({ name = "weap_sn_sbeta_ads_down", channel = CHAN_WPNFOLEY +21, volume = 1, sound = {"viper/weapons/sbeta/wfoly_sn_sbeta_ads_down.ogg"} }) sound.Add({ name = "wfoly_plr_sn_sbeta_rechamber_02", channel = CHAN_WPNFOLEY, volume = 0.5, pitch = {90,110}, sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_rechamber.ogg"} }) sound.Add({ name = "wfoly_plr_sh_sbeta_rechamber_025", channel = CHAN_WPNFOLEY, volume = 0.5, pitch = {90,110}, sound = {"viper/weapons/sbeta/wfoly_sh_sbeta_rechamber_chamber_v3_01b.ogg"} }) sound.Add({ name = "wfoly_plr_sn_sbeta_inspect_01", channel = CHAN_WPNFOLEY +1, volume = 1, sound = {"viper/weapons/sbeta/wfoly_sn_sbeta_inspect_01.ogg"} }) sound.Add({ name = "wfoly_plr_sn_sbeta_inspect_02", channel = CHAN_WPNFOLEY +2, volume = 1, sound = {"viper/weapons/sbeta/wfoly_sn_sbeta_inspect_02.ogg"} }) sound.Add({ name = "wfoly_plr_sn_sbeta_inspect_03", channel = CHAN_WPNFOLEY +3, volume = 1, sound = {"viper/weapons/sbeta/wfoly_sn_sbeta_inspect_03.ogg"} }) sound.Add({ name = "wfoly_plr_sn_sbeta_inspect_04", channel = CHAN_WPNFOLEY +4, volume = 1, sound = {"viper/weapons/sbeta/wfoly_sn_sbeta_inspect_04.ogg"} }) sound.Add({ name = "wfoly_plr_sn_sbeta_raise_first_01", channel = CHAN_WPNFOLEY +1, volume = 1, sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_raise_first_start.ogg"} }) sound.Add({ name = "wfoly_plr_sn_sbeta_raise_first_02", channel = CHAN_WPNFOLEY +2, volume = 1, sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_raise_first_break_01.ogg"} }) sound.Add({ name = "wfoly_plr_sn_sbeta_raise_first_03", channel = CHAN_WPNFOLEY +3, volume = 1, sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_raise_first_close_01.ogg"} }) sound.Add({ name = "wfoly_plr_sn_sbeta_raise_first_04", channel = CHAN_WPNFOLEY +4, volume = 1, sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_raise_first_end.ogg"} }) sound.Add({ name = "wfoly_plr_sn_sbeta_reload_start_01", channel = CHAN_WPNFOLEY +1, volume = 1, sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_reload_start_beginning.ogg"} }) sound.Add({ name = "wfoly_plr_sn_sbeta_reload_start_02", channel = CHAN_WPNFOLEY +2, volume = 1, sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_reload_start_load_01.ogg"} }) sound.Add({ name = "wfoly_plr_sn_sbeta_reload_start_03", channel = CHAN_WPNFOLEY +3, volume = 1, sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_reload_start_end.ogg"} }) sound.Add({ name = "wfoly_plr_sn_sbeta_reload_loop_01", channel = CHAN_WPNFOLEY, volume = 1, sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_reload_loop_shells_01.ogg", "viper/weapons/sbeta/wfoly_sbeta_sn_reload_loop_shells_02.ogg", "viper/weapons/sbeta/wfoly_sbeta_sn_reload_loop_shells_03.ogg", "viper/weapons/sbeta/wfoly_sbeta_sn_reload_loop_shells_04.ogg",} }) sound.Add({ name = "wfoly_plr_sn_sbeta_reload_loop_02", channel = CHAN_WPNFOLEY, volume = 1, sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_reload_loop_load_01.ogg", "viper/weapons/sbeta/wfoly_sbeta_sn_reload_loop_load_02.ogg", "viper/weapons/sbeta/wfoly_sbeta_sn_reload_loop_load_03.ogg", "viper/weapons/sbeta/wfoly_sbeta_sn_reload_loop_load_04.ogg",} }) sound.Add({ name = "wfoly_plr_sn_sbeta_reload_end_01", channel = CHAN_WPNFOLEY +1, volume = 1, sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_reload_end_start.ogg"} }) sound.Add({ name = "wfoly_plr_sn_sbeta_reload_end_02", channel = CHAN_WPNFOLEY +2, volume = 1, sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_reload_end_cock.ogg"} }) sound.Add({ name = "wfoly_plr_sn_sbeta_reload_end_03", channel = CHAN_WPNFOLEY +3, volume = 1, sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_reload_end_finish.ogg"} }) sound.Add({ name = "ps_wfoly_plr_sn_sbeta_reload_end_01_empty", channel = CHAN_WPNFOLEY +1, volume = 1, sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_reload_end_start.ogg"} }) sound.Add({ name = "ps_wfoly_plr_sn_sbeta_reload_end_02_empty", channel = CHAN_WPNFOLEY +2, volume = 1, sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_reload_end_break_01.ogg"} }) sound.Add({ name = "ps_wfoly_plr_sn_sbeta_reload_end_03_empty", channel = CHAN_WPNFOLEY +3, volume = 1, sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_reload_end_cock.ogg"} }) sound.Add({ name = "ps_wfoly_plr_sn_sbeta_reload_end_04_empty", channel = CHAN_WPNFOLEY +4, volume = 1, sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_reload_end_finish.ogg"} }) sound.Add({ name = "wfoly_plr_sh_sbeta_reload_empty_end_01", channel = CHAN_WPNFOLEY +1, volume = 1, sound = {"viper/weapons/sbeta/wfoly_sh_sbeta_reload_empty_end_rotate.ogg"} }) sound.Add({ name = "wfoly_plr_sh_sbeta_reload_empty_end_02", channel = CHAN_WPNFOLEY +2, volume = 1, sound = {"viper/weapons/sbeta/wfoly_sh_sbeta_reload_empty_end_chamber_01_02.ogg", "viper/weapons/sbeta/wfoly_sh_sbeta_reload_empty_end_chamber_01_03.ogg", "viper/weapons/sbeta/wfoly_sh_sbeta_reload_empty_end_chamber_01_04.ogg"} })