AddCSLuaFile() --- Reflections --- --- AR --- sound.Add({ name = "Reflection_AR.Outside", channel = CHAN_REFLECTION +1, volume = 0.5, level = 140, pitch = {90,110}, sound = "^viper/shared/reflection/ar/weap_refl_ar_urb/weap_refl_ar_urb_ext_close_front_01.wav", }) sound.Add({ name = "Reflection_AR.Inside", channel = CHAN_REFLECTION +1, volume = 0.5, level = 140, pitch = {90,110}, sound = "^viper/shared/reflection/ar/weap_refl_ar_urb/weap_refl_ar_urb_int_med_side_01.wav" }) sound.Add({ name = "Reflection_ARSUP.Outside", channel = CHAN_REFLECTION +1, volume = 0.5, level = 140, pitch = {90,110}, sound = "^viper/shared/reflection/ar/weap_refl_ar_urb/weap_refl_arsup_urb_ext_dist_lr_01.wav" }) sound.Add({ name = "Reflection_ARSUP.Inside", channel = CHAN_REFLECTION +1, volume = 0.5, level = 140, pitch = {90,110}, sound = "^viper/shared/reflection/ar/weap_refl_ar_urb/wex_arsup_urb_int_close_front_plr_01.wav", }) sound.Add({ name = "Reflection_Pistol.Outside", channel = CHAN_REFLECTION +1, volume = 0.5, level = 140, pitch = {90,110}, sound = "^viper/shared/reflection/pistol/weap_pist_ref_urb/weap_refl_pistol_urb_ext_dist_lr_01.wav" }) sound.Add({ name = "Reflection_Pistol.Inside", channel = CHAN_REFLECTION +1, volume = 0.5, level = 140, pitch = {90,110}, sound = "^viper/shared/reflection/pistol/weap_pist_ref_urb/weap_refl_pistol_urb_int_close_rear_01.wav" }) sound.Add({ name = "Reflection_Shotgun.Outside", channel = CHAN_REFLECTION +1, volume = 0.5, level = 140, pitch = {90,110}, sound = "^viper/shared/reflection/shotgun/weap_refl_shotgun_urb_ext_dist_lr_01.wav" }) sound.Add({ name = "Reflection_Shotgun.Inside", channel = CHAN_REFLECTION +1, volume = 0.5, level = 140, pitch = {90,110}, sound = "^viper/shared/reflection/shotgun/weap_refl_shotgun_urb_int_close_front_01.wav" }) sound.Add({ name = "Reflection_ShotgunSUP.Inside", channel = CHAN_REFLECTION +1, volume = 0.5, level = 140, pitch = {90,110}, sound = "^viper/shared/reflection/shotgun/wex_shotgunsup_urb_int_close_front_plr_01.wav" }) sound.Add({ name = "Reflection_Sniper.Outside", channel = CHAN_REFLECTION +1, volume = 0.5, level = 140, pitch = {90,110}, sound = "^viper/shared/reflection/sniper/weap_refl_sniper_urb/weap_refl_sniper_urb_ext_dist_lr_01.wav" }) sound.Add({ name = "Reflection_Sniper.Inside", channel = CHAN_REFLECTION, volume = 0.5, level = 140, pitch = {90,110}, sound = "viper/shared/reflection/sniper/weap_refl_sniper_urb/weap_refl_sniper_urb_int_close_front_01.wav" })