AddCSLuaFile() ----------- OUTSIDE ------------ --- AR --- sound.Add({ name = "Atmo_AR.Outside", channel = CHAN_ATMO, level = 140, pitch = {80,110}, volume = 0.5, sound = "^viper/shared/atmo/ar/weap_ar_fire_plr_atmo_ext1_01.wav" }) sound.Add({ name = "Atmo_AR_Sup.Outside", channel = CHAN_ATMO, level = 140, volume = 0.5, sound = "^viper/shared/atmo/ar/weap_ar_sup_fire_plr_atmo_ext1_01.wav" }) sound.Add({ name = "Atmo_AR2.Outside", channel = CHAN_ATMO, level = 140, pitch = {80,110}, volume = 0.5, sound = "^viper/shared/atmo/ar/weap_ar2_fire_plr_atmo_ext1_01.wav" }) sound.Add({ name = "Atmo_AR2_Sup.Outside", channel = CHAN_ATMO, level = 140, pitch = {80,110}, volume = 0.5, sound = "^viper/shared/atmo/ar/weap_ar2_sup_fire_plr_atmo_ext1_01.wav" }) sound.Add({ name = "Atmo_AR3.Outside", channel = CHAN_ATMO, level = 140, pitch = {80,110}, volume = 0.5, sound = "^viper/shared/atmo/ar/weap_ar3_fire_plr_atmo_ext1_01.wav" }) sound.Add({ name = "Atmo_AR4.Outside", channel = CHAN_ATMO, level = 140, pitch = {80,110}, volume = 0.5, sound = "^viper/shared/atmo/ar/weap_ar4_fire_plr_atmo_ext1_01.wav" }) sound.Add({ name = "Atmo_AR5.Outside", channel = CHAN_ATMO, level = 140, pitch = {80,110}, volume = 0.5, sound = "^viper/shared/atmo/ar/weap_ar5_fire_plr_atmo_ext1_01.ogg" }) sound.Add({ name = "Atmo_AR6.Outside", channel = CHAN_ATMO, level = 140, pitch = {80,110}, volume = 0.5, sound = "^viper/shared/atmo/ar/weap_ar6_fire_plr_atmo_ext1_01.ogg" }) --- BR --- sound.Add({ name = "Atmo_br1.Outside", channel = CHAN_ATMO, level = 140, pitch = {80,110}, volume = 0.5, sound = "^viper/shared/atmo/br/weap_br1_fire_plr_atmo_ext1_01.wav", }) --- DMR --- sound.Add({ name = "Atmo_DMR.Outside", channel = CHAN_ATMO, level = 140, pitch = {80,110}, volume = 0.5, sound = "^viper/shared/atmo/dmr/weap_dmr_fire_plr_atmo_ext1_01.wav" }) sound.Add({ name = "Atmo_DMR_Sup.Outside", channel = CHAN_ATMO, --level = 140, volume = 0.5, sound = "viper/shared/atmo/dmr/weap_dmr_sup_fire_plr_atmo_ext1_01.ogg" }) --- LMG --- sound.Add({ name = "Atmo_LMG.Outside", channel = CHAN_ATMO, level = 140, pitch = {80,110}, volume = 0.5, sound = "^viper/shared/atmo/lmg/weap_lmg_fire_plr_atmo_ext1_01.wav" }) --- M203 --- sound.Add({ name = "Atmo_M203.Outside", channel = CHAN_ATMO, level = 140, pitch = {80,110}, volume = 0.5, sound = "^viper/shared/atmo/launcher/weap_mike203_fire_plr_atmos_01.wav" }) --- PISTOLS --- sound.Add({ name = "Atmo_Pistol.Outside", channel = CHAN_ATMO, level = 140, pitch = {80,110}, volume = 1, sound = "^viper/shared/atmo/pistol/weap_pistol_fire_plr_atmo_ext1_01.wav" }) sound.Add({ name = "Atmo_Pistol_Sup.Outside", channel = CHAN_ATMO, volume = 0.5, level = 140, pitch = {80,110}, sound = "^viper/shared/atmo/pistol/weap_pistol_sup_fire_plr_atmo_ext1_01.wav" }) sound.Add({ name = "Atmo_Pistol_Mag.Outside", channel = CHAN_ATMO, volume = 0.5, level = 140, pitch = {80,110}, sound = "^viper/shared/atmo/pistol/weap_pistol_mag_fire_plr_atmo_ext1_01.wav" }) sound.Add({ name = "Atmo_Pistol_Mag_Sup.Outside", channel = CHAN_ATMO, volume = 0.5, pitch = {80,110}, sound = {"viper/shared/atmo/pistol/weap_pistol_mag_sup_fire_plr_atmo_ext1_01.ogg", "viper/shared/atmo/pistol/weap_pistol_mag_sup_fire_plr_atmo_ext1_02.ogg", "viper/shared/atmo/pistol/weap_pistol_mag_sup_fire_plr_atmo_ext1_03.ogg", "viper/shared/atmo/pistol/weap_pistol_mag_sup_fire_plr_atmo_ext1_04.ogg", "viper/shared/atmo/pistol/weap_pistol_mag_sup_fire_plr_atmo_ext1_05.ogg", "viper/shared/atmo/pistol/weap_pistol_mag_sup_fire_plr_atmo_ext1_06.ogg"} }) sound.Add({ name = "Atmo_Pistol_Mag2.Outside", channel = CHAN_ATMO, volume = 0.5, level = 140, pitch = {80,110}, sound = "^viper/shared/atmo/pistol/weap_pistol_mag_fire_plr_atmo_ext2_01.wav" }) --- SHOTGUNS --- sound.Add({ name = "Atmo_Shotgun.Outside", channel = CHAN_ATMO, volume = 0.5, level = 140, pitch = {80,110}, sound = "^viper/shared/atmo/shotgun/weap_shotgun_fire_plr_atmo_ext1_01.wav" }) sound.Add({ name = "Atmo_Shotgun2.Outside", channel = CHAN_ATMO, volume = 0.5, level = 140, pitch = {80,110}, sound = "^viper/shared/atmo/shotgun/weap_shotgunsup_fire_plr_atmo_ext1_01.wav" }) --- SMG's --- sound.Add({ name = "Atmo_SMG.Outside", channel = CHAN_ATMO, volume = 0.5, level = 140, pitch = {80,110}, sound = "^viper/shared/atmo/smg/weap_smg_fire_plr_atmo_ext1_01.wav" }) sound.Add({ name = "Atmo_SMG_Sup.Outside", channel = CHAN_ATMO, volume = 0.5, level = 140, pitch = {80,110}, sound = {"viper/shared/atmo/smg/weap_smg_sup_fire_plr_atmo_ext1_01.ogg", "viper/shared/atmo/smg/weap_smg_sup_fire_plr_atmo_ext1_02.ogg", "viper/shared/atmo/smg/weap_smg_sup_fire_plr_atmo_ext1_03.ogg", "viper/shared/atmo/smg/weap_smg_sup_fire_plr_atmo_ext1_04.ogg", "viper/shared/atmo/smg/weap_smg_sup_fire_plr_atmo_ext1_05.ogg", "viper/shared/atmo/smg/weap_smg_sup_fire_plr_atmo_ext1_06.ogg"} }) sound.Add({ name = "Atmo_SMG2.Outside", channel = CHAN_ATMO, volume = 0.5, level = 140, pitch = {80,110}, sound = "^viper/shared/atmo/smg/weap_smg2_fire_plr_atmo_ext1_01.wav" }) --- Snipers --- sound.Add({ name = "Atmo_Sniper.Outside", channel = CHAN_ATMO, volume = 0.5, level = 140, pitch = {80,110}, sound = "^viper/shared/atmo/sniper/weap_sniper_fire_plr_atmo_ext1_01.wav" }) sound.Add({ name = "Atmo_Sniper2.Outside", channel = CHAN_ATMO, volume = 0.5, level = 140, pitch = {80,110}, sound = "^viper/shared/atmo/sniper/weap_sniper2_fire_plr_atmo_ext1_01.wav" }) sound.Add({ name = "Atmo_Sniper3.Outside", channel = CHAN_ATMO, volume = 0.5, level = 140, pitch = {80,110}, sound = "^viper/shared/atmo/sniper/weap_sniper3_fire_plr_atmo_ext1_01.wav" }) sound.Add({ name = "Atmo_Sniper_Sup.Outside", channel = CHAN_ATMO, volume = 0.5, level = 140, pitch = {80,110}, sound = "^viper/shared/atmo/sniper/weap_sniper_sup_fire_plr_atmo_ext1_01.wav" }) --- Western --- sound.Add({ name = "Atmo_Western.Outside", channel = CHAN_ATMO, volume = 0.5, level = 140, pitch = {80,110}, sound = "^viper/shared/atmo/western/weap_western_fire_plr_atmo_ext1_01.wav" }) --- ROCKET LAUNCHERS --- sound.Add({ name = "Atmo_RPG.Outside", channel = CHAN_ATMO, volume = 0.5, level = 140, pitch = {80,110}, sound = "^viper/shared/atmo/launchers/weap_rpapa7_fire_plr_atmo_01.wav" }) ----------- ATMO INSIDE ------------ --- AR --- sound.Add({ name = "Atmo_AR.Inside", channel = CHAN_ATMO, level = 140, pitch = {80,110}, volume = 0.5, sound = "^viper/shared/atmo/AR/weap_ar_fire_plr_atmo_int1_01.wav" }) sound.Add({ name = "Atmo_AR_Sup.Inside", channel = CHAN_ATMO, pitch = {80,110}, volume = 0.5, sound = {"viper/shared/atmo/AR/weap_ar_sup_fire_plr_atmo_int1_01.ogg", "viper/shared/atmo/AR/weap_ar_sup_fire_plr_atmo_int1_02.ogg", "viper/shared/atmo/AR/weap_ar_sup_fire_plr_atmo_int1_03.ogg", "viper/shared/atmo/AR/weap_ar_sup_fire_plr_atmo_int1_04.ogg", "viper/shared/atmo/AR/weap_ar_sup_fire_plr_atmo_int1_05.ogg", "viper/shared/atmo/AR/weap_ar_sup_fire_plr_atmo_int1_06.ogg"} }) --- DMR --- sound.Add({ name = "Atmo_DMR_Sup.Inside", channel = CHAN_ATMO, pitch = {80,110}, volume = 0.5, sound = {"viper/shared/atmo/DMR/weap_dmr_sup_fire_plr_atmo_int1_01.ogg", "viper/shared/atmo/DMR/weap_dmr_sup_fire_plr_atmo_int1_02.ogg", "viper/shared/atmo/DMR/weap_dmr_sup_fire_plr_atmo_int1_03.ogg", "viper/shared/atmo/DMR/weap_dmr_sup_fire_plr_atmo_int1_04.ogg", "viper/shared/atmo/DMR/weap_dmr_sup_fire_plr_atmo_int1_05.ogg", "viper/shared/atmo/DMR/weap_dmr_sup_fire_plr_atmo_int1_06.ogg"} }) --- LMG --- sound.Add({ name = "Atmo_LMG.Inside", channel = CHAN_ATMO, level = 140, pitch = {80,110}, volume = 0.5, sound = "^viper/shared/atmo/lmg/weap_lmg_fire_plr_atmo_int1_01.wav" }) --- M203 --- sound.Add({ name = "Atmo_Mike203.Inside", channel = CHAN_ATMO, level = 140, pitch = {80,110}, volume = 0.5, sound = "^viper/shared/atmo/launcher/weap_mike203_fire_plr_atmos_int1_01.ogg" }) --- Pistol --- sound.Add({ name = "Atmo_Pistol.Inside", channel = CHAN_ATMO, level = 140, pitch = {80,110}, volume = 0.5, sound = "^viper/shared/atmo/pistol/weap_pistol_fire_plr_atmo_int1_01.wav" }) sound.Add({ name = "Atmo_Pistol_Sup.Inside", channel = CHAN_ATMO, pitch = {80,110}, volume = 0.5, sound = {"viper/shared/atmo/pistol/weap_pistol_sup_fire_plr_atmo_int1_01.ogg", "viper/shared/atmo/pistol/weap_pistol_sup_fire_plr_atmo_int1_02.ogg", "viper/shared/atmo/pistol/weap_pistol_sup_fire_plr_atmo_int1_03.ogg", "viper/shared/atmo/pistol/weap_pistol_sup_fire_plr_atmo_int1_04.ogg", "viper/shared/atmo/pistol/weap_pistol_sup_fire_plr_atmo_int1_05.ogg", "viper/shared/atmo/pistol/weap_pistol_sup_fire_plr_atmo_int1_06.ogg"} }) --- Shotguns --- sound.Add({ name = "Atmo_Shotgun.Inside", channel = CHAN_ATMO, level = 140, pitch = {80,110}, volume = 0.5, sound = "^viper/shared/atmo/shotgun/weap_shotgun_fire_plr_atmo_int1_01.wav" }) sound.Add({ name = "Atmo_ShotgunSUP.Inside", channel = CHAN_ATMO, pitch = {80,110}, volume = 0.5, sound = {"viper/shared/atmo/shotgun/weap_shotgun_sup_fire_plr_atmo_int1_01.ogg", "viper/shared/atmo/shotgun/weap_shotgun_sup_fire_plr_atmo_int1_02.ogg", "viper/shared/atmo/shotgun/weap_shotgun_sup_fire_plr_atmo_int1_03.ogg", "viper/shared/atmo/shotgun/weap_shotgun_sup_fire_plr_atmo_int1_04.ogg", "viper/shared/atmo/shotgun/weap_shotgun_sup_fire_plr_atmo_int1_05.ogg", "viper/shared/atmo/shotgun/weap_shotgun_sup_fire_plr_atmo_int1_06.ogg"} }) --- SMG --- sound.Add({ name = "Atmo_SMG.Inside", channel = CHAN_ATMO, level = 140, pitch = {80,110}, volume = 0.5, sound = "^viper/shared/atmo/smg/weap_smg_fire_plr_atmo_int1_01.wav" }) --- RPG --- sound.Add({ name = "Atmo_Launcher.Inside", channel = CHAN_ATMO, level = 140, pitch = {80,110}, volume = 0.5, sound = {"viper/shared/atmo/launchers/weap_juliet_launch_atmo_int_01.ogg", "viper/shared/atmo/launchers/weap_juliet_launch_atmo_int_02.ogg", "viper/shared/atmo/launchers/weap_juliet_launch_atmo_int_03.ogg"} })