AddCSLuaFile() SWEP.StatDefinitions = { ["SWEP.Primary.ClipSize"] = "ClipSize", ["SWEP.Primary.RPM"] = "RPM", ["SWEP.Animations.Ads_Out.Fps"] = "AimSpeed", ["SWEP.Animations.Ads_In.Fps"] = "AimSpeed", ["SWEP.Animations.Sprint_Out.Fps"] = "SprintSpeed", ["SWEP.Animations.Rechamber.Fps"] = "RechamberSpeed", ["SWEP.Cone.Ads"] = "AimAccuracy", ["SWEP.Cone.Hip"] = "Accuracy", ["SWEP.Cone.TacStance"] = "TacAccuracy", ["SWEP.Cone.Increase"] = "ConeIncrease", ["SWEP.Animations.Reload.Fps"] = "ReloadSpeed", ["SWEP.Animations.Reload_Empty.Fps"] = "ReloadSpeed", ["SWEP.Animations.Reload_Start.Fps"] = "ReloadSpeed", ["SWEP.Animations.Draw.Fps"] = "SwitchSpeed", ["SWEP.Animations.Holster.Fps"] = "SwitchSpeed", ["SWEP.Bullet.Damage.1"] = "DamageClose", ["SWEP.Bullet.Damage.2"] = "DamageClose", ["SWEP.Bullet.TorsoMultiplier"] = "Damage", ["SWEP.Bullet.HeadshotMultiplier"] = "HeadshotDamage", ["SWEP.Bullet.LimbMultiplier"] = "LimbDamage", ["SWEP.Bullet.DropOffStartRange"] = "Range", ["SWEP.Bullet.EffectiveRange"] = "Range", ["SWEP.Bullet.Penetration.Thickness"] = "PenetrationThickness", ["SWEP.Recoil.AdsMultiplier"] = "ADSRecoil", ["SWEP.Recoil.Vertical.1"] = "VerticalRecoil", ["SWEP.Recoil.Vertical.2"] = "VerticalRecoil", ["SWEP.Recoil.Horizontal.1"] = "HorizontalRecoil", ["SWEP.Recoil.Horizontal.2"] = "HorizontalRecoil", ["SWEP.Animations.Melee_Hit.Length"] = "MeleeLength", ["SWEP.Animations.Melee.Length"] = "MeleeLength", ["SWEP.Animations.Melee_Hit.Damage"] = "MeleeDamage", ["SWEP.Projectile.Speed"] = "ProjectileSpeed", ["SWEP.Projectile.Gravity"] = "ProjectileGravity", ["SWEP.Projectile.Stability"] = "ProjectileStability", ["SWEP.Projectile.Fuel"] = "ProjectileFuel", ["SWEP.Projectile.TrackingFraction"] = "TrackingSpeed", ["SWEP.Bullet.NumBullets"] = "Bullets", ["SWEP.Zoom.FovMultiplier"] = "Zoom", ["SWEP.Zoom.IdleSway"] = "IdleSway", ["SWEP.Recoil.DecreaseEveryShot"] = "RecoilStability", ["SWEP.Trigger.Time"] = "TriggerTime", ["SWEP.Explosive.BlastRadius"] = "BlastRadius", ["SWEP.Explosive.ImpactBlastRatio"] = "ImpactDamage", ["SWEP.TrackingInfo.PingTime"] = "PingSpeed", } SWEP.StatInfo = { -- damage ["DamageClose"] = { Name = "Damage", ProIfMore = true, ShowPercentage = true }, ["Damage"] = { Name = "Torso Damage", ProIfMore = true, ShowPercentage = true }, ["HeadshotDamage"] = { Name = "Headshot Damage", ProIfMore = true, ShowPercentage = true }, ["LimbDamage"] = { Name = "Limb Damage", ProIfMore = true, ShowPercentage = true }, ["Bullets"] = { Name = "Number Of Pellets", ProIfMore = true, ShowPercentage = false }, ["RPM"] = { Name = "Rounds Per Minute", ProIfMore = true, ShowPercentage = false }, ["RechamberSpeed"] = { Name = "Rechamber Speed", ProIfMore = true, ShowPercentage = true }, ["ClipSize"] = { Name = "Magazine Size", ProIfMore = true, ShowPercentage = false }, ["Range"] = { Name = "Range", ProIfMore = true, ShowPercentage = true }, ["EffectiveRange"] = { Name = "Effective Range", ProIfMore = true, ShowPercentage = true }, ["PenetrationThickness"] = { Name = "Penetration Power", ProIfMore = true, ShowPercentage = true }, -- projectile ["ProjectileSpeed"] = { Name = "Projectile Velocity", ProIfMore = true, ShowPercentage = true }, ["ProjectileGravity"] = { Name = "Projectile Drop", ProIfMore = false, ShowPercentage = true }, ["ProjectileStability"] = { Name = "Projectile Stability", ProIfMore = true, ShowPercentage = true }, ["ProjectileFuel"] = { Name = "Projectile Fuel", ProIfMore = true, ShowPercentage = true }, -- recoil ["VerticalRecoil"] = { Name = "Vertical Recoil", ProIfMore = false, ShowPercentage = true }, ["HorizontalRecoil"] = { Name = "Horizontal Recoil", ProIfMore = false, ShowPercentage = true }, ["ADSRecoil"] = { Name = "Recoil Kick", ProIfMore = false, ShowPercentage = true }, ["RecoilStability"] = { Name = "Recoil Stability", ProIfMore = true, ShowPercentage = true }, -- accuracy ["Accuracy"] = { Name = "Hip Fire Spread", ProIfMore = false, ShowPercentage = true }, ["AimAccuracy"] = { Name = "ADS Spread", ProIfMore = false, ShowPercentage = true }, ["TacAccuracy"] = { Name = "Tac-Stance Spread", ProIfMore = false, ShowPercentage = true }, ["ConeIncrease"] = { Name = "Firing Inaccuracy", ProIfMore = false, ShowPercentage = true }, ["IdleSway"] = { Name = "Aim Idle Sway", ProIfMore = false, ShowPercentage = true }, ["Zoom"] = { Name = "Magnification", ProIfMore = false, ShowPercentage = true }, -- handling ["ReloadSpeed"] = { Name = "Reload Speed", ProIfMore = true, ShowPercentage = true }, ["ReloadLength"] = { Name = "Reload Time", ProIfMore = false, ShowPercentage = true }, ["AimSpeed"] = { Name = "ADS Speed", ProIfMore = true, ShowPercentage = true }, ["AimLength"] = { Name = "ADS Time", ProIfMore = false, ShowPercentage = true }, ["SprintSpeed"] = { Name = "Sprint-to-Fire Speed", ProIfMore = true, ShowPercentage = true }, ["SprintLength"] = { Name = "Sprint-to-Fire Time", ProIfMore = false, ShowPercentage = false }, ["SwitchSpeed"] = { Name = "Swap Speed", ProIfMore = true, ShowPercentage = true }, ["DrawLength"] = { Name = "Draw Time", ProIfMore = false, ShowPercentage = true }, ["HolsterLength"] = { Name = "Holster Time", ProIfMore = false, ShowPercentage = true }, -- melee ["MeleeDamage"] = { Name = "Damage Melee", ProIfMore = true, ShowPercentage = true }, ["MeleeLength"] = { Name = "Melee Recovery", ProIfMore = false, ShowPercentage = true }, -- misc ["PingSpeed"] = { Name = "Tracking Speed", ProIfMore = false, ShowPercentage = true }, ["TrackingSpeed"] = { Name = "Tracking Aggression", ProIfMore = true, ShowPercentage = true }, ["ImpactDamage"] = { Name = "Impact Damage", ProIfMore = false, ShowPercentage = true }, ["BlastRadius"] = { Name = "Blast Radius", ProIfMore = true, ShowPercentage = true }, ["TriggerTime"] = { Name = "Trigger Weight", ProIfMore = false, ShowPercentage = true }, }