-- Thank you for participating in the translation work of this addon. -- Below are the guidelines and requirements. If you are already familiar with them, you can skip ahead. -- Notes & Requirements /* 1. For accuracy, please use English as the reference for your translation, even though you may be familiar with many languages. 2. Please use formal grammar as much as possible when translating content. Don't use slang, abbreviations, misspellings, incorrect grammar, homophones, etc. for translation. 3. If there is any content that you can't translate or don't understand, please use English instead. */ -- First Step /* First, you need to rename the file to your language code. (e.g. en-PT.lua) */ -- Second Step /* Before we start, you need to fill in the language code and its full name. [e.g. MWBLTL.AddLanguage("en-PT", "Pirate English")] Valid Language Code: bg cs da de el en en-PT es-ES et fi fr he hr hu it ja ko lt nl no pl pt-BR pt-PT ru sk sv-SE th tr uk vi zh-CN zh-TW If you don't know the language corresponding to a certain code, you can check it on https://wiki.facepunch.com/gmod/Addon_Localization. */ -- Third Step /* You can now officially start your translation work. If you have any questions or concerns, please add my Discord to ask. (NizcKM#5992) After you have finished, you can send the file to me using any method you prefer, or add me on Steam/Discord. */ MWBLTL.AddLanguage("en", "English") -- Stat Info MWBLTL.LANGUAGE["StatInfo_DamageClose"] = "Damage" MWBLTL.LANGUAGE["StatInfo_Damage"] = "Torso Damage" MWBLTL.LANGUAGE["StatInfo_HeadshotDamage"] = "Headshot Damage" MWBLTL.LANGUAGE["StatInfo_EffectiveRange"] = "Effective Range" MWBLTL.LANGUAGE["StatInfo_Range"] = "Minimum Range" MWBLTL.LANGUAGE["StatInfo_ProjectileSpeed"] = "Projectile Velocity" MWBLTL.LANGUAGE["StatInfo_PenetrationThickness"] = "Penetration Power" MWBLTL.LANGUAGE["StatInfo_RPM"] = "Rounds Per Minute" MWBLTL.LANGUAGE["StatInfo_Accuracy"] = "Hip Fire Spread" MWBLTL.LANGUAGE["StatInfo_TacAccuracy"] = "Tac-Stance Spread" MWBLTL.LANGUAGE["StatInfo_AimAccuracy"] = "ADS Spread" MWBLTL.LANGUAGE["StatInfo_ConeIncrease"] = "Firing Inaccuracy" MWBLTL.LANGUAGE["StatInfo_IdleSway"] = "Aim Idle Sway" MWBLTL.LANGUAGE["StatInfo_VerticalRecoil"] = "Vertical Recoil" MWBLTL.LANGUAGE["StatInfo_HorizontalRecoil"] = "Horizontal Recoil" MWBLTL.LANGUAGE["StatInfo_ADSRecoil"] = "Recoil ADS Kick" MWBLTL.LANGUAGE["StatInfo_ReloadLength"] = "Reload Time" MWBLTL.LANGUAGE["StatInfo_AimLength"] = "ADS Time" MWBLTL.LANGUAGE["StatInfo_SprintLength"] = "Sprint-to-Fire Time" MWBLTL.LANGUAGE["StatInfo_DrawLength"] = "Draw Time" MWBLTL.LANGUAGE["StatInfo_HolsterLength"] = "Holster Time" -- HUD MWBLTL.LANGUAGE["HUD_Debug_Text1"] = "With default sight, the green cross should turn yellow (perfect alignment)" MWBLTL.LANGUAGE["HUD_Debug_Text2"] = "If you're a developer, put the align bone in the middle of your default sight's picture, align with offsets accordingly" MWBLTL.LANGUAGE["HUD_Debug_Text3"] = "Pixel difference (closer to 0 the better): " MWBLTL.LANGUAGE["HUD_Debug_Text4"] = "Follow purple line to see angle, modify angle offsets if needed (!)" MWBLTL.LANGUAGE["HUD_Debug_Text5"] = "Idle Sway %" MWBLTL.LANGUAGE["HUD_FireMode_Safety"] = "SAFETY" MWBLTL.LANGUAGE["HUD_Key_NotBound"] = "KEY NOT BOUND: " MWBLTL.LANGUAGE["HUD_Commands_Text1"] = "x 2: SIGHTS" MWBLTL.LANGUAGE["HUD_Commands_Text2"] = "HOLD BREATH" MWBLTL.LANGUAGE["HUD_Commands_Text3"] = ": FLASHLIGHT" -- Customization Menu MWBLTL.LANGUAGE["CuzMenu_Title_Text"] = "CUSTOMIZE" MWBLTL.LANGUAGE["CuzMenu_Nom_Text1"] = "FAVORITE" MWBLTL.LANGUAGE["CuzMenu_Nom_Text2"] = "PRESETS" MWBLTL.LANGUAGE["CuzMenu_Nom_Text3"] = "Type name..." MWBLTL.LANGUAGE["CuzMenu_Nom_Text4"] = "SPAWN WITH:" MWBLTL.LANGUAGE["CuzMenu_Nom_Text5"] = "Blocked by " MWBLTL.LANGUAGE["CuzMenu_Nom_Text6"] = "Cosmetic" MWBLTL.LANGUAGE["CuzMenu_Nom_Text7"] = "EXIT" MWBLTL.LANGUAGE["CuzMenu_Nom_Text8"] = "STATS" MWBLTL.LANGUAGE["CuzMenu_Nom_Text9"] = "m" -- (Metre: Unit of length) MWBLTL.LANGUAGE["CuzMenu_Nom_Text10"] = "s" -- (Second: Unit of time) MWBLTL.LANGUAGE["CuzMenu_Method_Text1"] = "NONE" MWBLTL.LANGUAGE["CuzMenu_Method_Text2"] = "RANDOM" MWBLTL.LANGUAGE["CuzMenu_Method_Text3"] = "RANDOM CURATED" MWBLTL.LANGUAGE["CuzMenu_Method_Text4"] = "RANDOM FAVORITE" MWBLTL.LANGUAGE["CuzMenu_Nom_Text11"] = "DAMAGE" MWBLTL.LANGUAGE["CuzMenu_Nom_Text12"] = "ACCURACY" MWBLTL.LANGUAGE["CuzMenu_Nom_Text13"] = "CONTROL" MWBLTL.LANGUAGE["CuzMenu_Nom_Text14"] = "HANDLING" -- Spawn Menu Viewmodel MWBLTL.LANGUAGE["SpawnMenu_VM_Title"] = "View Model" MWBLTL.LANGUAGE["SpawnMenu_VM_Text1"] = "FOV" MWBLTL.LANGUAGE["SpawnMenu_VM_Text2"] = "FOV - ADS" MWBLTL.LANGUAGE["SpawnMenu_VM_Text3"] = "X OFFSET" MWBLTL.LANGUAGE["SpawnMenu_VM_Text4"] = "Y OFFSET" MWBLTL.LANGUAGE["SpawnMenu_VM_Text5"] = "Z OFFSET" MWBLTL.LANGUAGE["SpawnMenu_VM_Help1"] = "Note: scopes ignore anything lower than 1!" MWBLTL.LANGUAGE["SpawnMenu_VM_Help2"] = "VIEW MODEL RIGS" -- Spawn Menu HUD MWBLTL.LANGUAGE["SpawnMenu_HUD_Title"] = "Graphics" MWBLTL.LANGUAGE["SpawnMenu_HUD_Help0"] = "Crosshair Color" MWBLTL.LANGUAGE["SpawnMenu_HUD_Text1"] = "Crosshair" MWBLTL.LANGUAGE["SpawnMenu_HUD_Help1"] = "Toggle crosshair." MWBLTL.LANGUAGE["SpawnMenu_HUD_Text2"] = "Center dot" MWBLTL.LANGUAGE["SpawnMenu_HUD_Help2"] = "Toggle crosshair center dot." MWBLTL.LANGUAGE["SpawnMenu_HUD_Text3"] = "Firemode Helper" MWBLTL.LANGUAGE["SpawnMenu_HUD_Help3"] = "Toggle firemode HUD." MWBLTL.LANGUAGE["SpawnMenu_HUD_Text4"] = "Control Tips" MWBLTL.LANGUAGE["SpawnMenu_HUD_Help4"] = "Toggle control tips." MWBLTL.LANGUAGE["SpawnMenu_HUD_Text5"] = "Off" MWBLTL.LANGUAGE["SpawnMenu_HUD_Text6"] = "On" MWBLTL.LANGUAGE["SpawnMenu_HUD_Text7"] = "Static" -- Spawn Menu Effects MWBLTL.LANGUAGE["SpawnMenu_Effs_Text1"] = "Debris" MWBLTL.LANGUAGE["SpawnMenu_Effs_Help1"] = "Toggle debris spawned by explosions." MWBLTL.LANGUAGE["SpawnMenu_Effs_Text2"] = "Depth of Field" MWBLTL.LANGUAGE["SpawnMenu_Effs_Help2"] = "Toggle depth of field during certain actions." MWBLTL.LANGUAGE["SpawnMenu_Effs_Text3"] = "Custom Lasers" MWBLTL.LANGUAGE["SpawnMenu_Effs_Help3"] = "Toggle sandbox weapon color for lasers." -- Spawn Menu Controls MWBLTL.LANGUAGE["SpawnMenu_Cont_Title"] = "Controls" MWBLTL.LANGUAGE["SpawnMenu_Cont_Text1"] = "Toggle ADS" MWBLTL.LANGUAGE["SpawnMenu_Cont_Help1"] = "Switch between hold and toggle to ADS." MWBLTL.LANGUAGE["SpawnMenu_Cont_Text2"] = "Auto Reload" MWBLTL.LANGUAGE["SpawnMenu_Cont_Help2"] = "Toggle auto reload when magazine is empty." MWBLTL.LANGUAGE["SpawnMenu_Cont_Text3"] = "Manual Rechamber" MWBLTL.LANGUAGE["SpawnMenu_Cont_Help3"] = "Toggle manual rechamber (pumping or reloading a bolt-action). Release fire to rechamber." MWBLTL.LANGUAGE["SpawnMenu_Cont_Help4"] = "Customize Menu Bind" MWBLTL.LANGUAGE["SpawnMenu_Cont_Help5"] = "Once this is set, the menu won't show up when pressing the context menu key!" MWBLTL.LANGUAGE["SpawnMenu_Cont_Text4"] = "Aim Assist" MWBLTL.LANGUAGE["SpawnMenu_Cont_Help6"] = "Enable controller aim assist." MWBLTL.LANGUAGE["SpawnMenu_Cont_Text5"] = "Preset Spawn With:" MWBLTL.LANGUAGE["SpawnMenu_Cont_Text6"] = "None" MWBLTL.LANGUAGE["SpawnMenu_Cont_Text7"] = "Random" MWBLTL.LANGUAGE["SpawnMenu_Cont_Text8"] = "Random Curated" MWBLTL.LANGUAGE["SpawnMenu_Cont_Text9"] = "Random Favorite" MWBLTL.LANGUAGE["SpawnMenu_Cont_Text10"] = "Customize Gun" MWBLTL.LANGUAGE["SpawnMenu_Cont_Text11"] = "ADS Sensitivity" MWBLTL.LANGUAGE["SpawnMenu_Cont_Help7"] = "Adjust camera sensitivity in ADS." MWBLTL.LANGUAGE["SpawnMenu_Cont_Text12"] = "Tac Stance Sensitivity" MWBLTL.LANGUAGE["SpawnMenu_Cont_Help8"] = "Adjust camera sensitivity in Tactical Stance." MWBLTL.LANGUAGE["SpawnMenu_Cont_Text13"] = "Tactical Sprint" MWBLTL.LANGUAGE["SpawnMenu_Cont_Text14"] = "Disabled" MWBLTL.LANGUAGE["SpawnMenu_Cont_Text15"] = "Automatic" MWBLTL.LANGUAGE["SpawnMenu_Cont_Text16"] = "Double-Tap" -- Spawn Menu Debug MWBLTL.LANGUAGE["SpawnMenu_Debug_Title"] = "Debug" MWBLTL.LANGUAGE["SpawnMenu_Debug_Text1"] = "Freeze View Model" MWBLTL.LANGUAGE["SpawnMenu_Debug_Help1"] = "Freeze the view model in place." MWBLTL.LANGUAGE["SpawnMenu_Debug_Text4"] = "Debug Crosshair" MWBLTL.LANGUAGE["SpawnMenu_Debug_Help3"] = "Toggle debug crosshair." MWBLTL.LANGUAGE["SpawnMenu_Debug_Text6"] = "Reverb" MWBLTL.LANGUAGE["SpawnMenu_Debug_Help5"] = "Show reverb (requires developer convar)." MWBLTL.LANGUAGE["SpawnMenu_Debug_Text7"] = "Range Helper" MWBLTL.LANGUAGE["SpawnMenu_Debug_Help6"] = "Show distance of impact (requires developer convar)." MWBLTL.LANGUAGE["SpawnMenu_Debug_Text8"] = "Projectiles" MWBLTL.LANGUAGE["SpawnMenu_Debug_Help7"] = "Show projectile travel and aim assist (requires developer convar)." MWBLTL.LANGUAGE["SpawnMenu_Debug_Text9"] = "Viewmodel Rendering" MWBLTL.LANGUAGE["SpawnMenu_Debug_Help8"] = "Toggle view model rendering." MWBLTL.LANGUAGE["SpawnMenu_Debug_Text10"] = "Worldmodel Rendering" MWBLTL.LANGUAGE["SpawnMenu_Debug_Help9"] = "Toggle world model rendering." MWBLTL.LANGUAGE["SpawnMenu_Debug_Text11"] = "Debug Magazine" MWBLTL.LANGUAGE["SpawnMenu_Debug_Help10"] = "Force magazine to two rounds." -- Spawn Menu ServerControls MWBLTL.LANGUAGE["SpawnMenu_SC_Title"] = "Server Controls" MWBLTL.LANGUAGE["SpawnMenu_SC_Text1"] = "PvP Damage Multiplier" MWBLTL.LANGUAGE["SpawnMenu_SC_Help1"] = "Change damage towards players." MWBLTL.LANGUAGE["SpawnMenu_SC_Text2"] = "PvE Damage Multiplier" MWBLTL.LANGUAGE["SpawnMenu_SC_Help2"] = "Change damage towards NPCs and Nextbots." MWBLTL.LANGUAGE["SpawnMenu_SC_Text3"] = "Recoil Multiplier" MWBLTL.LANGUAGE["SpawnMenu_SC_Help3"] = "Change recoil intensity." MWBLTL.LANGUAGE["SpawnMenu_SC_Text4"] = "Accuracy Multiplier" MWBLTL.LANGUAGE["SpawnMenu_SC_Help4"] = "Change accuracy intensity." MWBLTL.LANGUAGE["SpawnMenu_SC_Text5"] = "Range Multiplier" MWBLTL.LANGUAGE["SpawnMenu_SC_Help5"] = "Change range limit." MWBLTL.LANGUAGE["SpawnMenu_SC_Text6"] = "Aim Assist" MWBLTL.LANGUAGE["SpawnMenu_SC_Help6"] = "Allow controller aim assist." MWBLTL.LANGUAGE["SpawnMenu_SC_Text7"] = "Idle Sway/Breathing" MWBLTL.LANGUAGE["SpawnMenu_SC_Help7"] = "Allow sights to sway when aiming." MWBLTL.LANGUAGE["SpawnMenu_SC_Text8"] = "Toggle Customization" MWBLTL.LANGUAGE["SpawnMenu_SC_Help8"] = "Toggle weapon customization." MWBLTL.LANGUAGE["SpawnMenu_SC_Text9"] = "Detailed Penetration" MWBLTL.LANGUAGE["SpawnMenu_SC_Help9"] = "Toggle more detailed penetration model (heavier on performance)." MWBLTL.LANGUAGE["SpawnMenu_SC_Text10"] = "Customization Limit" MWBLTL.LANGUAGE["SpawnMenu_SC_Help10"] = "Limit the amount of attachments a gun can take. Zero means no limits." MWBLTL.LANGUAGE["SpawnMenu_SC_Text11"] = "First Draw Animation" MWBLTL.LANGUAGE["SpawnMenu_SC_Help11"] = "Toggle draw animation when equipping weapons for the first time." MWBLTL.LANGUAGE["SpawnMenu_SC_Text12"] = "Sprint Reloads" MWBLTL.LANGUAGE["SpawnMenu_SC_Help12"] = "Allow reloading while sprinting." MWBLTL.LANGUAGE["SpawnMenu_SC_Text13"] = "Sprint VManip" MWBLTL.LANGUAGE["SpawnMenu_SC_Help13"] = "Allow VManip actions while sprinting." MWBLTL.LANGUAGE["SpawnMenu_SC_Text14"] = "Tactical Stance" MWBLTL.LANGUAGE["SpawnMenu_SC_Help14"] = "Allow Tactical Stance." -- Spawn Menu Rigs MWBLTL.LANGUAGE["SpawnMenu_RC_Text1"] = "Rig" MWBLTL.LANGUAGE["SpawnMenu_RC_Text2"] = "C_Hands" MWBLTL.LANGUAGE["MWBLTL_Options_Title"] = "Languages" MWBLTL.LANGUAGE["MWBLTL_Options_Text1"] = "SELECT A LANGUAGES" MWBLTL.LANGUAGE["MWBLTL_Options_Text2"] = "If there are no changes, restart your map." -- Attachments MWBLTL.LANGUAGE["Atts_Equipped"] = "EQUIPPED" MWBLTL.LANGUAGE["Atts_Category_Accessories"] = "Accessories" MWBLTL.LANGUAGE["Atts_Category_Ammo"] = "Ammo" MWBLTL.LANGUAGE["Atts_Category_Arms"] = "Arms" MWBLTL.LANGUAGE["Atts_Category_Arrows"] = "Arrows" MWBLTL.LANGUAGE["Atts_Category_Barrels"] = "Barrels" MWBLTL.LANGUAGE["Atts_Category_Bolts"] = "Bolts" MWBLTL.LANGUAGE["Atts_Category_Conversions"] = "Conversions" MWBLTL.LANGUAGE["Atts_Category_Forends"] = "Forends" MWBLTL.LANGUAGE["Atts_Category_Grips"] = "Grips" MWBLTL.LANGUAGE["Atts_Category_Lasers"] = "Lasers" MWBLTL.LANGUAGE["Atts_Category_Magazines"] = "Magazines" MWBLTL.LANGUAGE["Atts_Category_Misc"] = "Misc" MWBLTL.LANGUAGE["Atts_Category_Muzzle_Devices"] = "Muzzle Devices" MWBLTL.LANGUAGE["Atts_Category_Perks"] = "Perks" MWBLTL.LANGUAGE["Atts_Category_Pistol_Grips"] = "Pistol Grips" MWBLTL.LANGUAGE["Atts_Category_Pumps"] = "Pumps" MWBLTL.LANGUAGE["Atts_Category_Rails"] = "Rails" MWBLTL.LANGUAGE["Atts_Category_Receivers"] = "Receivers" MWBLTL.LANGUAGE["Atts_Category_Sights"] = "Sights" MWBLTL.LANGUAGE["Atts_Category_Stocks"] = "Stocks" MWBLTL.LANGUAGE["Atts_Category_Toprails"] = "Toprails" MWBLTL.LANGUAGE["Atts_Category_Cables"] = "Cables"