AddCSLuaFile() require("mw_math") require("mw_utils") function SWEP:RenderOverride(flags) if (IsValid(self.SpawnEffect)) then self.SpawnEffect.ParentEntity = nil --https://github.com/Facepunch/garrysmod-issues/issues/5345 end if (GetConVar("mgbase_debug_wmrender"):GetInt() <= 0) then return end local bone = mw_utils.LookupBoneCached(self, self.WorldModelOffsets.Bone) if (bone != nil && bone > 0) then if (IsValid(self:GetOwner())) then self:ManipulateBoneAngles(bone, self.WorldModelOffsets.Angles) self:ManipulateBonePosition(bone, self.WorldModelOffsets.Pos) else self:ManipulateBoneAngles(bone, mw_math.ZeroAngle) self:ManipulateBonePosition(bone, mw_math.ZeroVector) end end --self:InvalidateBoneCache() self:SetupBones() self:DrawModel(flags) for _, att in pairs(self:GetAllAttachmentsInUse()) do if (IsValid(att.m_TpModel) && #att.m_TpModel:GetChildren() <= 0 && !att.DisableWorldModelRender) then att.m_TpModel:DrawModel(flags) if ((!att.RenderOverride && att.Render != nil) || att.WorldModelRender != nil) then if (att.WorldModelRender != nil) then att:WorldModelRender(self) else att:Render(self, att.m_TpModel) end end end end end function SWEP:DrawWorldModel(flags) self:DrawModel(flags) end function SWEP:DrawWorldModelTranslucent(flags) self:DrawWorldModel(flags) end