game.AddParticles("particles/mw19_attachments.pcf") PrecacheParticleSystem("arrow_thermite") ATTACHMENT.Base = "att_ammo_db" ATTACHMENT.Name = "Thermite Rounds" ATTACHMENT.Model = Model("models/viper/mw/attachments/xmike109/attachment_vm_sn_xmike109_calcust2.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/xmike109/icon_attachment_sn_xmike109_calcust2.vmt") local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 0.75 weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 0.75 end