ATTACHMENT.Base = "att_ammo_he" ATTACHMENT.Name = "Explosive Rounds" ATTACHMENT.Particle = "smoke_explosion_he" ATTACHMENT.Radius = 128 ATTACHMENT.Model = Model("models/viper/mw/attachments/xmike109/attachment_vm_sn_xmike109_calcust1.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/xmike109/icon_attachment_sn_xmike109_calcust1.vmt") local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 0.75 weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 0.75 end