ATTACHMENT.Base = "att_barrel" ATTACHMENT.Name = "FORGE TAC Precision 20.0\"" ATTACHMENT.Model = Model("models/viper/mw/attachments/xmike109/attachment_vm_sn_xmike109_barlong.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/xmike109/icon_attachment_sn_xmike109_barlong.vmt") local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.92 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.92 weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.8 weapon.Recoil.Punch = weapon.Recoil.Punch * 0.8 weapon.Cone.Hip = weapon.Cone.Hip * 0.85 weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.1 weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.1 end