ATTACHMENT.Base = "att_barrel" ATTACHMENT.Name = "FORGE TAC Elite" ATTACHMENT.Model = Model("models/viper/mw/attachments/xmike109/attachment_vm_sn_xmike109_barhvy.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/xmike109/icon_attachment_sn_xmike109_barhvy.vmt") local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.91 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.91 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.92 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.92 weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.9 weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.25 end