ATTACHMENT.Base = "att_ammo" ATTACHMENT.Name = "High Explosive Warheads" ATTACHMENT.Category = "WARHEADS" ATTACHMENT.Icon = Material("vgui/perkicons/warhead_icon") ATTACHMENT.Bodygroups ={ ["warhead"] = 3 } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Explosive.BlastRadius = weapon.Explosive.BlastRadius * 1.2 weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] / 1.2 weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] / 1.2 end