ATTACHMENT.Base = "att_ammo" ATTACHMENT.Name = "High Fuel Warheads" ATTACHMENT.Category = "WARHEADS" ATTACHMENT.Icon = Material("vgui/perkicons/warhead_icon") local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) ATTACHMENT.Bodygroups ={ ["warhead"] = 2 } function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Explosive.BlastRadius = weapon.Explosive.BlastRadius * 0.85 weapon.Projectile.Fuel = weapon.Projectile.Fuel * 1.5 weapon.Projectile.Speed = weapon.Projectile.Speed * 1.2 weapon.Projectile.Stability = weapon.Projectile.Stability * 2 end