ATTACHMENT.Base = "att_underbarrel_gl" ATTACHMENT.Name = "GP-25" ATTACHMENT.Model = Model("models/viper/mw/attachments/ubgl/attachment_vm_ub_gpapa25.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/underbarrels/icon_attachment_ub_gpapa25.vmt") ATTACHMENT.AttachmentBodygroups = { ["handguard"] = 1 } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) --this tells code to translate normal anims (left) to the underbarrel ones (right) --if no animation is found then the underbarrel is toggled weapon.Secondary.TranslateAnimations = { ["Holster"] = "Underbarrel_Holster", ["Draw"] = "Underbarrel_Draw", ["Melee"] = "Underbarrel_Melee", ["Melee_Hit"] = "Underbarrel_Melee_Hit", ["Inspect"] = "Underbarrel_Inspect", ["Inspect_Empty"] = "Underbarrel_Inspect", ["Underbarrel_Fire"] = "Underbarrel_Fire" } weapon.Secondary.Projectile = { Class = "mg_gpapa25_grenade", Speed = 1500 } end function ATTACHMENT:PostProcess(weapon) BaseClass.PostProcess(self, weapon) weapon:SetGripPoseParameter("grip_gl_offset") end