ATTACHMENT.Base = "att_stock" ATTACHMENT.Name = "FTAC Hunter" ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_stock_heavy02.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/stock/icon_attachment_stock_heavy02.vmt") ATTACHMENT.Bodygroups ={ ["tag_stock"] = 1, ["stock_hide"] = 1 } ATTACHMENT.AttachmentBodygroups ={ ["tag_stock"] = 1, ["stock_hide"] = 1 } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.86 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.86 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.91 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.91 weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.85 weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.85 weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.85 weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.85 end