ATTACHMENT.Base = "att_optic" local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9 weapon.Zoom.ViewModelFovMultiplier = weapon.Zoom.ViewModelFovMultiplier * 0.45 weapon.Zoom.FovMultiplier = 0.2 end function ATTACHMENT:PostProcess(weapon) BaseClass.PostProcess(self, weapon) weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.35 if weapon.Recoil.Punch then weapon.Recoil.Punch = weapon.Recoil.Punch * 0.65 end if weapon.Recoil.AdsShakeMultiplier then weapon.Recoil.AdsShakeMultiplier = weapon.Recoil.AdsShakeMultiplier * 0.5 end end