ATTACHMENT.Base = "att_stock" ATTACHMENT.Name = "Cartridge Sleeve" ATTACHMENT.Model = Model("models/viper/mw/attachments/sbeta/attachment_vm_sn_sbeta_rack.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sbeta/icon_attachment_sn_sbeta_rack.vmt") local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94 weapon.Animations.Reload_Start.Fps = weapon.Animations.Reload_Start.Fps * 1.5 end