ATTACHMENT.Base = "att_barrel" ATTACHMENT.Name = "FSS 24.0 Factory" ATTACHMENT.Model = Model("models/viper/mw/attachments/sbeta/attachment_vm_sn_sbeta_barlong.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sbeta/icon_attachment_sn_sbeta_barlong.vmt") local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.05 weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.05 weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.89 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.89 end