ATTACHMENT.Base = "att_stock" ATTACHMENT.Name = "FORGE TAC Ultralight" ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_stock_light01.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/stock/icon_attachment_stock_light01.vmt") ATTACHMENT.BonemergeToCategory = {"Receivers"} ATTACHMENT.AttachmentBodygroups ={ ["tag_stock"] = 1, ["stock"] = 1 } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.15 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.15 weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.1 weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.1 weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.1 weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.1 end