ATTACHMENT.Base = "att_perk" ATTACHMENT.Name = "Ricochet" ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_ricochet.vmt") local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) if (weapon.Bullet != nil) then weapon.Bullet.Ricochet = true end end