ATTACHMENT.Base = "att_perk" ATTACHMENT.Name = "Crowd Control" ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_cc.vmt") local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Explosive.BlastRadius = weapon.Explosive.BlastRadius * 1.25 end