ATTACHMENT.Base = "att_perk" ATTACHMENT.Name = "Soft-point Rounds" ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_flinch.vmt") local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) if (weapon.Bullet != nil && weapon.Bullet.HeadshotMultiplier != nil) then weapon.Bullet.HeadshotMultiplier = weapon.Bullet.HeadshotMultiplier * 1.25 end end