ATTACHMENT.Base = "att_perk" ATTACHMENT.Name = "FMJ" ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_fmj.vmt") local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) if (weapon.Bullet.Penetration != nil) then weapon.Bullet.Penetration.MaxCount = weapon.Bullet.Penetration.MaxCount + 1 weapon.Bullet.Penetration.Thickness = weapon.Bullet.Penetration.Thickness * 1.5 end end