ATTACHMENT.Base = "att_perk" ATTACHMENT.Name = "Bolthead" ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_bolt.vmt") local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) if (weapon.Animations.Rechamber != nil) then weapon.Animations.Rechamber.Fps = weapon.Animations.Rechamber.Fps * 1.5 end end