ATTACHMENT.Base = "att_vm_laser03" ATTACHMENT.Bodygroups ={ ["tag_laser"] = 1, ["tag_rail"] = 1 } ATTACHMENT.VElement = { Bone = "tag_laser_attach", Position = Vector(0, 0, 0), Angles = Angle(0, 0, -180), } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.LaserAimAngles = Angle(-0.3, 0.05, -45) weapon.LaserAimPos = Vector(-2, 0, 0) end