ATTACHMENT.Base = "att_magazine" ATTACHMENT.Name = "12 Round Mags" ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_xmags.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_xmags.vmt") ATTACHMENT.BulletList = { [1] = {"j_shell01"}, } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Primary.ClipSize = 12 weapon.Animations.Reload = weapon.Animations.Reload_Xmag weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag weapon.Animations.Equip = weapon.Animations.Equip_Drum weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95 weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9 weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9 end function ATTACHMENT:PostProcess(weapon) BaseClass.PostProcess(self, weapon) end