ATTACHMENT.Base = "att_magazine" ATTACHMENT.Name = "26 Round Drum Mags" ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_drummag.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_drummag.vmt") ATTACHMENT.ExcludedAttachments = {"attachment_vm_sh_oscar12_none"} --Current mag ATTACHMENT.BulletList = { [1] = {"j_shell1"}, [2] = {"j_shell2"}, [3] = {"j_shell3"}, [4] = {"j_shell4"}, [5] = {"j_drumshell5"}, [6] = {"j_drumshell6"}, [7] = {"j_drumshell7"}, [8] = {"j_drumshell8"}, [9] = {"j_drumshell9"}, [10] = {"j_drumshell10"}, [11] = {"j_drumshell11"}, [12] = {"j_drumshell12"}, [13] = {"j_drumshell13"}, [14] = {"j_drumshell14"}, [15] = {"j_drumshell15"}, [16] = {"j_drumshell16"}, [17] = {"j_drumshell17"}, [18] = {"j_drumshell18"}, [19] = {"j_drumshell19"}, [20] = {"j_drumshell20"}, [21] = {"j_drumshell21"}, [22] = {"j_drumshell22"}, [23] = {"j_drumshell23"}, [24] = {"j_drumshell24"}, [25] = {"j_drumshell25"}, } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Primary.ClipSize = 26 weapon.Animations.Reload = weapon.Animations.reload_drum weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_drum weapon.Animations.Equip = weapon.Animations.Equip_Drum weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9 weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.85 weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.85 end function ATTACHMENT:PostProcess(weapon) BaseClass.PostProcess(self, weapon) end