ATTACHMENT.Base = "att_barrel" ATTACHMENT.Name = "FORGE TAC Wideshot" ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_barrelmid.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_barrelmid.vmt") local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.85 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.85 weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.1 end function ATTACHMENT:PostProcess(weapon) BaseClass.PostProcess(self, weapon) end