ATTACHMENT.Base = "att_barrel" ATTACHMENT.Name = "FORGE TAC Impaler" ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_barrellong.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_barrellong.vmt") local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.8 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.8 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.8 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.8 weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.15 weapon.Cone.Hip = weapon.Cone.Hip * 0.85 weapon.Cone.Ads = weapon.Cone.Ads * 0.85 end