ATTACHMENT.Base = "att_suppressor" ATTACHMENT.Name = "Tactical Suppressor" ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_silencer04.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_silencer04.vmt") ATTACHMENT.BonemergeToCategory = {"Barrels"} ATTACHMENT.AttachmentBodygroups = { ["tag_tip"] = 1, ["muzzle"] = 1, ["tip"] = 1 } ATTACHMENT.Bodygroups = { ["tag_tip"] = 1, ["muzzle"] = 1, ["tip"] = 1 } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.98 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.98 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.97 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.97 weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.05 weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.05 weapon:doSuppressorStats() end