ATTACHMENT.Base = "att_muzzle" ATTACHMENT.Name = "Light Muzzle Brake" ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_muzzlebrake01.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlebrake01.vmt") ATTACHMENT.BonemergeToCategory = {"Barrels"} ATTACHMENT.AttachmentBodygroups = { ["tag_tip"] = 1, ["muzzle"] = 1, ["tip"] = 1 } ATTACHMENT.Bodygroups = { ["tag_tip"] = 1, ["muzzle"] = 1, ["tip"] = 1 } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.98 weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.98 weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.98 weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.98 weapon.ParticleEffects.MuzzleFlash = "mwb_muzzlebrake_2" end