ATTACHMENT.Base = "att_muzzle" ATTACHMENT.Name = "Flash Guard" ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_flashhider02.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_flashhider02.vmt") ATTACHMENT.BonemergeToCategory = {"Barrels"} ATTACHMENT.AttachmentBodygroups = { ["tag_tip"] = 1, ["muzzle"] = 1, ["tip"] = 1 } ATTACHMENT.Bodygroups = { ["tag_tip"] = 1, ["muzzle"] = 1, ["tip"] = 1 } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.ParticleEffects.MuzzleFlash = "mwb_flashhider_horz_2" end