ATTACHMENT.Base = "att_muzzle" ATTACHMENT.Name = "Breacher Device" ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_muzzlemelee01.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlemelee01.vmt") ATTACHMENT.BonemergeToCategory = {"Barrels"} ATTACHMENT.AttachmentBodygroups = { ["tag_tip"] = 1, ["muzzle"] = 1, ["tip"] = 1 } ATTACHMENT.Bodygroups = { ["tag_tip"] = 1, ["muzzle"] = 1, ["tip"] = 1 } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Animations.Melee_Hit.Damage = weapon.Animations.Melee_Hit.Damage * 1.25 end