ATTACHMENT.Base = "att_vm_vertgrip01" ATTACHMENT.Name = "FSS Folding Grip" ATTACHMENT.Model = Model("models/jacob_lhh3_ports/modernwarfare2019/weapons/mp7/attachments/fss_folding_grip.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_vertgrip.vmt") ATTACHMENT.AttachmentBodygroups = { ["tag_grip_hide"] = 1, ["tag_grip_attach"] = 1 } ATTACHMENT.VElement = { Bone = "tag_grip_attach", Position = Vector(3, 0, 0.3), Angles = Angle(-90, 0, 0), Offsets = { ["attachment_vm_sm_mpapa7_receiver_v2"] = {Vector(0, 0, -0.3), Angle()} } } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:PostProcess(weapon) BaseClass.PostProcess(self, weapon) end function ATTACHMENT:PostProcess(weapon) BaseClass.PostProcess(self, weapon) weapon:SetGripPoseParameter("grip_vert_offset") end