ATTACHMENT.Base = "att_barrel" ATTACHMENT.Name = "FSS SWAT" ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa7/attachment_vm_sm_mpapa7_barlight.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mpapa7/icon_attachment_sm_mpapa7_barlight.vmt") local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.05 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.05 weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.98 weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.98 end