ATTACHMENT.Base = "att_vm_stubbygrip02" ATTACHMENT.AttachmentBodygroups = { ["tag_grip_hide"] = 1, ["tag_grip_attach"] = 1 } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:PostProcess(weapon) BaseClass.PostProcess(self, weapon) end function ATTACHMENT:PostProcess(weapon) BaseClass.PostProcess(self, weapon) weapon:SetGripPoseParameter("grip_vert_offset") end