ATTACHMENT.Base = "att_barrel" ATTACHMENT.Name = "FSS Light" ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa5/attachment_vm_sm_mpapa5_railgrip.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mpapa5/icon_attachment_sm_mpapa5_railgrip.vmt") local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.05 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.05 weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.1 end