ATTACHMENT.Base = "att_magazine" ATTACHMENT.Name = "21 Round Mags" ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike9_xmags.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike9/icon_attachment_pi_mike9_xmagslrg.vmt") --Current mag ATTACHMENT.BulletList = { [0] = {"j_bullet1"}, } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Primary.ClipSize = 21 weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95 weapon.Animations.Reload = weapon.Animations.Reload_Xmag weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9 weapon.Animations.Reload_Fast.Fps = weapon.Animations.Reload_Fast.Fps * 0.9 weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9 weapon.Animations.Reload_Empty_Fast.Fps = weapon.Animations.Reload_Empty_Fast.Fps * 0.9 end