ATTACHMENT.Base = "att_barrel" ATTACHMENT.Name = "Mk1 Extended" ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike9_barlong.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike9/icon_attachment_pi_mike9_barlong.vmt") local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.15 weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.15 weapon.Cone.Hip = weapon.Cone.Hip * 0.9 if weapon.Cone.TacStance then weapon.Cone.TacStance = weapon.Cone.TacStance * 0.9 end weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85 end