ATTACHMENT.Base = "att_barrel" ATTACHMENT.Name = "Mk3 Burst Mod" ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike9_barauto.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike9/icon_attachment_pi_mike9_barauto.vmt") local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Primary.RPM = 1200 weapon.Primary.BurstRounds = 3 weapon.Primary.BurstDelay = 0.184 weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 2.5 weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 2.5 weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 2.5 weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 2.5 weapon.Firemodes[1] = { Name = "3rnd Burst", OnSet = function(weapon) return "Firemode_Semi" end } end function ATTACHMENT:PostProcess(weapon) BaseClass.PostProcess(self, weapon) weapon.Cone.Increase = weapon.Cone.Increase * 0.5 end