ATTACHMENT.Base = "att_vm_stock_medium01" ATTACHMENT.Name = "No Stock" ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_stockno.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/stock/icon_attachment_stock_no.vmt") -- ATTACHMENT.Bodygroups ={ -- ["tag_stock"] = 1 -- } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Recoil.AdsMultiplier = 0.5 weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.26 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.26 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.26 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.26 end