ATTACHMENT.Base = "att_magazine" ATTACHMENT.Name = "60 Round Mags" ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_xmags2.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_xmags2.vmt") --Current mag ATTACHMENT.BulletList = { [1] = {"j_b_017"}, [2] = {"j_b_016"}, [3] = {"j_b_014"}, } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Primary.ClipSize = 60 weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9 weapon.Animations.Reload = weapon.Animations.Reload_XmagLrg weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_XmagLrg weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.85 weapon.Animations.Reload_Fast.Fps = weapon.Animations.Reload_Fast.Fps * 0.85 weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.85 weapon.Animations.Reload_Empty_Fast.Fps = weapon.Animations.Reload_Empty_Fast.Fps * 0.85 end