ATTACHMENT.Base = "att_magazine" ATTACHMENT.Name = "9mm Para 32-Round Mags" ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_calsmg.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_calsmg.vmt") ATTACHMENT.Bodygroups ={ ["ejection_cover"] = 1, ["tag_mag_show"] = 1 } --Current mag ATTACHMENT.BulletList = { [1] = {"j_b_017"}, [2] = {"j_b_016"}, [3] = {"j_b_014"}, [4] = {"j_b_015"}, } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Primary.ClipSize = 32 weapon.Primary.RPM = 993 weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 0.8 weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 0.8 weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.8 weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.8 weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.85 weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.85 weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.85 weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.85 weapon.PrintName = "Colt 9mm SMG" weapon.Animations.Reload = weapon.Animations.Reload_Calsmg weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Calsmg weapon:doCalConversionStats() end