ATTACHMENT.Base = "att_vm_stubbygrip01" ATTACHMENT.AttachmentBodygroups = { ["tag_grip_hide"] = 1 } ATTACHMENT.BonemergeToCategory = {"Barrels"} local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:PostProcess(weapon) BaseClass.PostProcess(self, weapon) if (weapon.AlternateGrips) then weapon:SetGripPoseParameter("grip_barshort_gripvert_offset") else weapon:SetGripPoseParameter("grip_gripvertpro_offset") end end