ATTACHMENT.Base = "att_barrel" ATTACHMENT.Name = "Stock M16 Grenadier" ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_mike203barrel.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_barmid_mike4.vmt") ATTACHMENT.ExcludedCategories = {"Lasers"} local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Cone.Hip = weapon.Cone.Hip * 0.95 weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9 weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.1 weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.1 weapon.PrintName = "M16A4" end