ATTACHMENT.Base = "att_barrel" ATTACHMENT.Name = "FSS 12.4 Predator" ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_barsil.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_barsil.vmt") ATTACHMENT.ExcludedCategories = {"Muzzle Devices"} local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Cone.Hip = weapon.Cone.Hip * 0.95 weapon.Cone.Ads = weapon.Cone.Ads * 0.95 weapon.Cone.Increase = weapon.Cone.Increase * 0.85 weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.05 weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.04 weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.04 weapon:doSuppressorStats() weapon.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed" end