ATTACHMENT.Base = "att_muzzle" ATTACHMENT.Name = "Muzzle Brake" ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike1911_muzzlebrake.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike1911/icon_attachment_pi_mike1911_muzzlebrake.vmt") ATTACHMENT.BonemergeToCategory = {"Barrels"} local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.98 weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.98 weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.98 weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.98 end