ATTACHMENT.Base = "att_barrel" ATTACHMENT.Name = ".45 Match Grade" ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike1911_barlong.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike1911/icon_attachment_pi_mike1911_barlong.vmt") local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.05 weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.05 weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.94 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.94 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95 end