ATTACHMENT.Base = "att_magazine" ATTACHMENT.Name = "20 Round Mags" ATTACHMENT.Model = Model("models/viper/mw/attachments/mike14/attachment_vm_sn_mike14_xmags2.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike14/icon_attachment_sn_mike14_xmags2.vmt") ATTACHMENT.BulletList = { [1] = {"j_ammo01_mrkt"}, [2] = {"j_ammo02_mrkt"}, [3] = {"j_ammo03_mrkt"}, } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Animations.Reload = weapon.Animations.Reload_Xmag2 weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag2 weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.89 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.89 weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.95 weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.95 weapon.Primary.ClipSize = 20 end